Free Mac Pen Drive Data Recovery. Free Free Mac Pen Drive Data Recovery. Recover deleted pictures, photos, music, video, PDF, office documents. The Sims Makin' Magic. Paid The Sims Makin. These are all possible with The Sims Makin' Magic spells! In this guide we will show you the ingredients and effects of all the recipes you can make in the game! Then you can also bake pies, bread and make nectar with the Makin' Magic expansion pack! Makin' Magic introduces the Magic Town lots, which house vendors of magical ingredients and items and a number of magic-related mini-games. In addition, it introduces baking and nectar-making. Additional residential lots are also included in Magic Town, marking the first time sims may live outside of the main neighborhood.
Strategy Guide/Walkthrough/FAQGetting MagicCreate a Sim or a Sim family and have them move into a lot (or just use an existing family). After you have moved them in a lot, make or have a door to the outside to have the 'Mystery Man' (an NPC) come to your house. He will drop off a box. Have one of your Sims open the MagiCo's Magical Starter Kit. A message will appear, describing what it is. Then, three objects will appear (A Hole In the Ground, The Start Here Spell Book, and a Truly Charming End Table with a Spellbound Wand Charger). Also, there will be objects in the box that you will have to add to your inventory (a Magic Wand, Butter, Toadstools, Toad Sweat, and 35 MagiCoins). These objects will help you start on you mission to become the greatest Wizard, or Witch in the Sim world.
Using your Magic wiselyDo not get caught using your Magic at home around more than one other Sim visitor or the Mystery Man will appear and fine you for exposing your magic. However, in Magic Town you do not have to worry about this, because almost everyone uses it.
Have the best MagicTo get the best Magic and impress the entire Magic Town, have your Sim get full Logic. 7 zip for macbook pro. Logic is the key to having the best Magic.
Winning Magic duelsAfter your Sim is worthy enough to face other Sim opponents to test their magic, have them go to Magic Town. Show off their skills by challenging another Sim to a Magic duel. To do this (if you have not edited the original Magic Town) is to go to Clowntastic Land or A Spooktacular Spot, where there is a Diametric Dueling Device. Have the Sim you want to battle, and click on it. The word 'Duel' will appear. Click on it and it will show all the names of people on the lot for you to challenge. Note: You can face the vendors. When you choose the Sim that you want to battle, the dueling begins when they arrive at their post. You get MagiCoins for defeating any Sim. You get more coins the better you defeat them. The following is a list of weaknesses and strengths of the magical elements (White Lightning, Red Wave, Blue Tornado, Black Blizzard, Yellow Brimstone):
- The same element against itself is a tie. Do not do this if you want to get MagiCoins from your opponent.
- White defeats Blue and Red
- Red defeats Blue and Black
- Blue defeats Yellow and Black
- Black defeats White and Yellow
- Yellow defeats White and Red
Note: Facing some of the vendors will give you more MagiCoins than the normal Sims. The maximum number of MagiCoins you can get from dueling is 40 per duel, with a Sim opponent with full logic.
Easy MagiCoinsGo to Magic Town and perform on stage all Sim day until your Sim decides by himself or herself to stop. The maximum number of MagiCoins possible in one Sim day is 675, with full logic. Then go home immediately, go green up, and then you can do the whole thing over again to make a lot of MagiCoins.
Easy Toad Swear, Toadstools, Butter, MagiCoinsWhen you evict someone from a house then buy a new one, you get a parcel from the Mystery Man. He will give you some Toad Swear, Toadstools, Butter and 35 MagiCoins Save the game and evict the Sim/family from that house, Move in to get those items again. Keep doing this to move into Magic Town or to get unlimited Toad Swear, Toadstools, Butter, MagiCoins.
Charm Of House And HomeIf you make the Charm Of House And Home, do not use it. It will make a maid that destroys your house. It will break, clog, and flood things in your home. Sell it instead of using it.
Get magic ingredients for childrenChildren cannot get MagiCoins. To use their Magic Charger, you have to get the ingredients using items. Note: You can also use these things to get items for adults. Except for Pixie Dust, Adults can make them and then have kids pick it up.
Toadstool: Sit on them a lot and mushrooms will grow. Harvest them to get Toadstools.
Dragon: Brush him a lot to get Dragon Scales and tickle him a lot to get Dragon Tears.
Visions Of Sugar Plums (pink butterfly toy chest): Have a child play will this a lot and he or she will get Pixie Dust.
These recipes are not listed in the cookbook, but will be added when you try them for the first time:
- Magic Tart: Pixie Dust, Butter, Baking Mix
- Magic Nectar: Two Grapes and a Toad Sweat in the Nectar Press.
While playing the game, press [Ctrl] + [Shift] + C and enter the 'rosebud' code. Then, display the cheat prompt again and type '!;!;!;!;!;!;!;!;!;!' (up to sixty total commands may be entered).
While playing the game, press [Ctrl] + [Shift] + C and enter 'rosebud;:' as a code. Then, hold [Enter] so that 'No such cheat' begins to flash. Keep the key held to gain up to 99 million simolians.
Cheat CodesWhile playing the game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
]
Result | Cheat Code |
1000 Simoleons | rosebud |
Add new family history stat to the current family | hist_add |
Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
Architecture tools automatically set the level as needed | auto_level |
Automatically import and load indicated FAM file | import [FAM file] |
Automatically load indicated house, no questions asked | house [house number] |
Check and fix required lot objects | prepare_lot |
Completely flush app to VM file when running Windows NT | flush |
Crash game | crash |
Create moat or streams | water_tool |
Create shrunk_text_#.bmp files | shrink_text [font_size] [text] |
Create-a-character mode | edit_char |
Display personality and interests | interests |
Draw all animation frames disabled | draw_all_frames off |
Draw all animation frames enabled | draw_all_frames on |
Draw colored dots at each person's origin | draw_origins |
Dump entire memory to core_dump_[date:time].txt | core_dump |
Dump selected person's most recent list of scored interactions to a file | dump_happy |
Dump selected person's motive contribution curve to a file | dump_mc |
Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
End sim logging | sim_log end |
Execute 'file.cht' file as a list of cheats | cht [filename] |
Floorable grid disabled | draw_floorable off |
Floorable grid enabled | draw_floorable on |
Force an assert for testing | assert |
Log animations in the event log window | log_animations |
Map editor disabled | map_edit off |
Map editor enabled | map_edit on |
Move any object | move_objects on |
No tutorial object generation when tutorial house is loaded | tutorial off |
Prevent web browser crashes | browser_failsafe |
Preview animations disabled | preview_anims off |
Preview animations enabled | preview_anims on |
Programmer stats | tile_info |
Quit game | quit |
Read in behavior tuning constants from Tuning.txt | #import |
Rebuilds entire control panel/UCP from scratch | rebuild_cp |
Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
Restore tutorial | restore_tut |
Rotate camera | rotation [0-3] |
Routing debug balloons disabled | route_balloons off |
Routing debug balloons enabled | route_balloons on |
Run series of random operations on unhoused families | fam_test [opcount] |
Save currently loaded house | save |
Save family history file | history |
Say 'plugh' | plugh |
Say 'porntipsguzzardo' | porntipsguzzardo |
Say 'xyzzy' | xyzzy |
Selected person's path displayed | draw_routes on |
Selected person's path hidden | draw_routes off |
Set event logging mask | log_mask |
Set free thinking level | autonomy [1-100] |
Set game speed | sim_speed [-1000-1000] |
Set grass change value | edit_grass [number] |
Set grass growth | grow_grass [0-150] |
Set lot size | lot_size [number] |
Set maximum milliseconds to allow simulator | sim_limit [milliseconds] |
Set sim speed | sim_speed [-1000 - 1000] |
Set time of day (unpatched game version) | set_hour [1-24] |
Set z offset for thought bubbles | bubble_tweak [z offset value] |
Sets the neighborhood directory to the path | [directory path] |
Sets up the borders of the lot with non-editable flag | lot_border [ |
Sets whether menu items appear for in use objects | allow_inuse |
Show memory view window in debug builds of the game | memview |
Start sim logging | sim_log begin |
Swap the two house files and updates families | swap_houses [house number] [house number] |
Ticks disabled | sweep off |
Ticks enabled | sweep on |
Tile information displayed | tile_info on |
Tile information hidden | tile_info off |
Toggle allowing visitors to be controlled using the keyboard | visitor_control |
Toggle assets report | report_assets |
Toggle automatic object reset feature | auto_reset |
Toggle calls to PeekMessage within sim loop | sim_peek |
Toggle camera mode | cam_mode |
Toggle display of unavailable interactions in person control menus | all_menus |
Toggle music | music |
Toggle object compression in save file | obj_comp |
Toggle quaternion transformations | quats |
Toggle sound log window | sound_log |
Toggle sounds | sound |
Toggle web page creation | html |
Total reload of people skeletons, animations, suits and skins | reload_people |
Trigger sound event | soundevent |
Write out an RTE file every time a route is found | write_routes |
Write out behavior tuning constants to Tuning.txt | #export |
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